Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Many ramblers forsake their lives of roving and return to a hold. Some do not. An itinerant is a dwarf whose wanderlust has made him an eternal outcast. He not only wanders, but avoids almost all mannish company, They bear flags on their great lances that warn all to stay away unless approached, lest the itinerant slay him in a fit of sociopathic rage.
Vorherige Stufe: | Rambler |
---|---|
Nächste Stufe: | |
Kosten: | 16 |
LP: | 75 |
Bewegungskosten: | 7 |
EP: | 100 |
Level: | 3 |
Tag-/Nachteinfluss: | neutral |
ID | Clockwork Itinerant |
Fertigkeiten: |
clockwork lance Stich | 11 - 4 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 40% |
Stich | 60% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Burg | 1 | 40% |
Dorf | 1 | 50% |
Flachland | 1 | 40% |
Gefroren | 2 | 20% |
Höhle | 1 | 50% |
Hügel | 1 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 2 | 20% |
Seichtes Wasser | 2 | 30% |
Sumpf | 2 | 30% |
Tiefes Wasser | 3 | 20% |
Unbegehbar | 3 | 60% |
Unpassierbar | 100 | 0% |
Wald | 2 | 30% |